Elite Dangerous
It’s no secret that I’m a huge fan of space, video games, or video games set in space. I was a very early backer of Star Citizen, and am still eagerly awaiting the release of the persistent universe. But I also backed Elite: Dangerous as well, and although the initial scope was far more limited than Star Citizen’s, Elite has already seen a “1.0” release, and I’ve been playing it an awful lot, all the way up from the first beta.
And damn, it’s good!
The discipline and focus of the team at Frontier Development has produced one of the most polished space sim games I’ve ever played, and while there are plenty of gaps in features compared to the competition, everything that’s there is done so well that I continue to be impressed every time I get in that cockpit and launch into the void.
After putting dozens of hours into the final release, I’ve gathered a few notes here that will hopefully help others in their journies to the stars. I will attempt to keep this up to date for as long as I’m playing the game.